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Sul Vius: Demiplane of Life

Overview -=- Quests and Missions (By quest name) -=- Quests and Missions (By NPC name) -=- Named Spawn Overview -=- Named All Info




The Handmaiden

Quest Giver: Mayor Salvador West

Requirements: TBM Progression
Request Phrase: willing
Zone In Phrase: Click the front doors of the building and click Yes on the prompt
Time Limit: 6 Hours
Task Type: Group, 1 Minimum, 6 Maximum Players
Lockout: 3 Hours
Repeatable: Yes

Rewards


Achievements

  • Hero of Sul Vius: Demiplane of Life

Named


Chest Loot

Task Steps:

Step 1:
  • Find the handmaiden's coffin 0/1 (Sul Vius: Demiplane of Life) More Info

Step 2:
  • Recover the handmaiden's skull 0/1 (Sul Vius: Demiplane of Life) More Info

Step 3:
  • Take the skull to the Statue of Eternity and perform the ritual 0/1 (Sul Vius: Demiplane of Life) More Info


Task Locks Here


Step 4:
  • Defeat the fanatics! 0/10 (Sul Vius: Demiplane of Life) More Info

Step 5:
  • Speak with the handmaiden Yesha 0/1 (Sul Vius: Demiplane of Life) More Info


Ground Spawn Collections and Render or its PH will spawn


Step 6:
  • Return the skull to its coffin 0/1 (Sul Vius: Demiplane of Life) More Info

Step 7:
  • Return the mayor's baton 0/1 (Sul Vius: Demiplane of Life) More Info

Step 8:
  • Open the Chest. 0/1 (Sul Vius: Demiplane of Life) More Info








Walkthrough:



Step 1:
 
  • Find the handmaiden's coffin 0/1 (Sul Vius: Demiplane of Life)
    • This will auto update at the spot (as indicated by on the map)





  • Step 2:
     
  • Recover the handmaiden's skull 0/1 (Sul Vius: Demiplane of Life)
    • Defeat the mob that spawned and loot the Skull





  • Step 3:
     
  • Take the skull to the Statue of Eternity and perform the ritual 0/1 (Sul Vius: Demiplane of Life)
    • Head over the Statue of Eternity (as indicated by on the map) and Equip the Baton and Skull





  • Task Locks Here





    Step 4:
     
  • Defeat the fanatics! 0/10 (Sul Vius: Demiplane of Life)
    • Defeat the Fanatics, if you un-equip the baton and skull or move away from the statue, they poof and task fails. The high bokon fanatic will use Spite





  • Step 5:
     
  • Speak with the handmaiden Yesha 0/1 (Sul Vius: Demiplane of Life)
    • Hail The Handmaiden at the statue





  • Ground Spawn Collections and Render or its PH will spawn





    Step 6:
     
  • Return the skull to its coffin 0/1 (Sul Vius: Demiplane of Life)
    • This will update at the coffin you were at previously (as indicated by on the map)





  • Step 7:
     
  • Return the mayor's baton 0/1 (Sul Vius: Demiplane of Life)
    • Return to and Turn in the Baton to Mayor Salvador West (as indicated by on the map)





  • Step 8:
     
  • Open the Chest. 0/1 (Sul Vius: Demiplane of Life)
    • Open the Chest




  • Re: The Handmaiden By: Billiam69 On: November 24, 2023, 04:05:15 PM

    Group composed of all 105th level: Shadowknight, Necro, Shaman, BST,Mage Cleric.
    Second run; SK, MoNK, Shaman, Ranger, Tank merc, cleric

    The first part of the mission, up top, is super easy. Have SK grab the mission and loot the skull when it
    drops ....

    Clear all mobs in statue room and below statue room.

    Position SK at the Statue.

    Position everyone else up on largest rock in room, the one attached to the zone wall. No aggro from that
    spot.

    Have SK start the ritual and FD. Then leave him there ... Do not stand up or do anything else with the FD
    toon. Another FD class can do this as well. This FDed character will stay FDed for the entire event.

    The Fanatics spawn in groups of 2/3/2/2/1 with the last being the tough one.

    Tank and Cleric mercs set to Passive.

    On each spawn,

    1st run; I used necro to Snare and Punt away

    I AA snared with Ranger, then punted them off with Flusterbolt / Blusterbolt + Cover Tracks
    as needed. Punt them off in different directions to split them up. Your goal here is to set up the mobs
    for easy, fast pulls.

    After the 4th spawn (2 mobs) are taken care of like this, and all aggro is cleared, move everyone EXCEPT
    FDed character carefully under the ramp, or to a spot where you can fight without gaining adds.

    Set Mercs to Aggressive and Reactive, and pull each of the fanatics in order of spawn, as their snare
    timers will be the oldest ... First rn i pet tanked all

    Once all these are killed, be ready for the red fanatic ..
    1st run: i pet tanked him

    He has an effect called Spite which =

    1: Decrease Hitpoints by 25000 per tick
    2: Decrease Current Mana by 11417 (L1) to 158785 (L105) per tick

    Mana: 0 Casting Time: 0 Recast Time: 0 Fizzle Time: 0
    Resist: Chromatic [Lowest] Resist Adjust: -990
    Range: 600 Location: Any
    Time of Day: Any Interruptable: No
    Short Buff Box: No Target Type: NPC Hatelist
    Spell Type: Detrimental Category: Unknown(0)
    Source: Live 03/11

    I noticed that Spite also drained our Endurance, making Burns problematic ... one of those use it or loose
    it scenarios ... If your Endurance gets low you can attempt to get some back with Breather disc.

    Shammy should have RC up and 105th level Cure spell up.

    Pull last Fanatic and get it prepped quickly. Go full burn ASAP. Drop as much of your mana and endurance
    as you can. This was problematic with Ranger as he kept taking aggro from Merc ... had to turn attack off
    and use Cover Tracks to clear hate list.

    When it uses Spite, cure with RC + Blood of Rivan's. I was not able to cure Spite again as two castings
    of Blood of Rivan's was not enough. Seemed strange to me ...

    I used longest duration Disease Dots from Shammy when Fanatic was half dead in case we wiped so maybe we'd
    get lucky and the DoTs would finish Fanatic off .... Also had to use Canni AA and Spell in order to have
    mana at one point in the fight.

    Speak with the Handmaiden.

    Turn the baton in for the finish.

    Oh, and once the last fanatic is dead, the napping SK was allowed to get up :)

    Luckily we got it done though. Chest dropped same loot as much easier missions ... Boooo.

    Good luck and good hunting !!



    Re: The Handmaiden By: abnormalq On: August 26, 2020, 03:47:29 AM

    We tried this mission 5 times and it still bugs at Statue of Eternity, but we finally got this down:
    Position the person with a Skull+Baton right in front of statue and have him not move before you kill all required mobs.
    Any other group member can move around. (We had a ranger holding the items since he could still shoot his bow and deliver dps.)
    -3 times we failed because person with skull & baton stood on side of statue and skull just disappears after first wave (2 fanatics).
    -1 time we failed because we opened chest to early when handing in baton to mayor, so the task didn't update to new stage.
    -1 time with everything going good - had tank pull mobs just over the bridge and ranger + casters stay on statue worked like a charm.
    -Handmaiden Yesha that spawns after you kill fanatics looks like a skull, and can appear on stairway passage under statue (2 out of 5 times for us)

    hope this helps and GL on your run. ;)



    Re: The Handmaiden By: Uuvin On: August 09, 2020, 11:37:39 AM

    Collectibles: found them in and around the mayor house and in the cemetery area inside crypts and outside buildings



    Re: The Handmaiden By: CrimsonKing On: November 10, 2019, 08:26:22 AM

    If you do not have a FD class, this is a pain. However, easiest way to remedy that is my a FD potion (planar overdose) and just park a toon on the platform.

    when 7 mobs are down, the named/final mob will actually spawn first (as mob #8) and path around for a few. Maybe 60? sec later, the final 2 regular mobs will pop as well. From the guide outlined above, we stayed under the stairs and pulled mobs there. Hung out here while named path around, waiting for last 2 mobs to pop. Once they did, just solo pull them and kill named last. Even at 110, 35k AA's and full TBL T2/GMM gear, the mana drain is a beast and took most toons to oom by the time he was dead. Go full offensive and just burn him down or toons/mercs will be oom quickly.



    Re: The Handmaiden By: Metanis On: July 08, 2018, 02:17:23 PM

    Render or it's PH will spawn right at the very beginning of the event, Under the Robe, in it's normal spot. Since that area is blocked you have to use the tunnels to get there!



    Re: The Handmaiden By: william On: July 21, 2016, 02:04:40 AM

    Group composed of all 105th level: Shadowknight, Necro, Shaman, BST,Mage Cleric.
    Second run; SK, MoNK, Shaman, Ranger, Tank merc, cleric

    The first part of the mission, up top, is super easy. Have SK grab the mission and loot the skull when it
    drops ....

    Clear all mobs in statue room and below statue room.

    Position SK at the Statue.

    Position everyone else up on largest rock in room, the one attached to the zone wall. No aggro from that
    spot.

    Have SK start the ritual and FD. Then leave him there ... Do not stand up or do anything else with the FD
    toon. Another FD class can do this as well. This FDed character will stay FDed for the entire event.

    The Fanatics spawn in groups of 2/3/2/2/1 with the last being the tough one.

    Tank and Cleric mercs set to Passive.

    On each spawn,

    1st run; I used necro to Snare and Punt away

    I AA snared with Ranger, then punted them off with Flusterbolt / Blusterbolt + Cover Tracks
    as needed. Punt them off in different directions to split them up. Your goal here is to set up the mobs
    for easy, fast pulls.

    After the 4th spawn (2 mobs) are taken care of like this, and all aggro is cleared, move everyone EXCEPT
    FDed character carefully under the ramp, or to a spot where you can fight without gaining adds.

    Set Mercs to Aggressive and Reactive, and pull each of the fanatics in order of spawn, as their snare
    timers will be the oldest ... First rn i pet tanked all

    Once all these are killed, be ready for the red fanatic ..
    1st run: i pet tanked him

    He has an effect called Spite which =

    1: Decrease Hitpoints by 25000 per tick
    2: Decrease Current Mana by 11417 (L1) to 158785 (L105) per tick

    Mana: 0 Casting Time: 0 Recast Time: 0 Fizzle Time: 0
    Resist: Chromatic [Lowest] Resist Adjust: -990
    Range: 600 Location: Any
    Time of Day: Any Interruptable: No
    Short Buff Box: No Target Type: NPC Hatelist
    Spell Type: Detrimental Category: Unknown(0)
    Source: Live 03/11

    I noticed that Spite also drained our Endurance, making Burns problematic ... one of those use it or loose
    it scenarios ... If your Endurance gets low you can attempt to get some back with Breather disc.

    Shammy should have RC up and 105th level Cure spell up.

    Pull last Fanatic and get it prepped quickly. Go full burn ASAP. Drop as much of your mana and endurance
    as you can. This was problematic with Ranger as he kept taking aggro from Merc ... had to turn attack off
    and use Cover Tracks to clear hate list.

    When it uses Spite, cure with RC + Blood of Rivan's. I was not able to cure Spite again as two castings
    of Blood of Rivan's was not enough. Seemed strange to me ...

    I used longest duration Disease Dots from Shammy when Fanatic was half dead in case we wiped so maybe we'd
    get lucky and the DoTs would finish Fanatic off .... Also had to use Canni AA and Spell in order to have
    mana at one point in the fight.

    Speak with the Handmaiden.

    Turn the baton in for the finish.

    Oh, and once the last fanatic is dead, the napping SK was allowed to get up :)

    Luckily we got it done though. Chest dropped same loot as much easier missions ... Boooo.

    Good luck and good hunting !!



    Re: The Handmaiden By: startrek41 On: February 26, 2016, 08:07:00 PM

    Speak with the handmaiden Yesha 0/1 (Sul Vius: Demiplane of Life)
    under the stature.



    Re: The Handmaiden By: Lenny On: February 23, 2016, 05:53:05 PM

    "Defeat the fanatics!" This part really sucks. Fighting on that platform is a pain. It keeps opening and closing. They do not spawn evenly. We got two then like 4 more at once then 2 more right after. Then some go in the hole, some don't make it up onto the platform. Chanter gets the 'cannot see your target' message.

    What a horrible task design. Just like most the rest of this expansion.



    Re: The Handmaiden By: Caell On: December 18, 2015, 09:43:08 PM

    Place holder: an enraged follower -870.26, 78.78, -12.21



    Re: The Handmaiden By: Telkari On: November 20, 2015, 01:05:02 PM

    This mission's named is Arsin the Blaze.



    The Handmaiden By: Riou On: November 01, 2015, 02:43:01 PM

    Questions? Comments? Post them here! Original page - https://tbm.eqresource.com/thehandmaiden.php







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